[@main]
#IF
#ACT
CloseBigDialogBox
#SAY
<Img:134><财富神塔/AUTOCOLOR=254><Hot~><元宝神石各大BOSS地图均可打出出./AUTOCOLOR=43>\
<------------------------------------------------------/SCOLOR=12>\
<神塔说明:/AUTOCOLOR=224><神塔一共188层,每投1颗元宝神石提高1层>\
<神塔给予:/AUTOCOLOR=224><每投1颗元宝神石可以获得2000-50000元宝的给予/AUTOCOLOR=70>\
<触发活动:/AUTOCOLOR=224><神塔到达188层时,土城(346339)散落一地元宝/AUTOCOLOR=245>\
<当前层数:/AUTOCOLOR=224>当前为:<$STR(G0)>层<188层时,会触发很神龙[狂爆狂爆龍腾四海与精品龍腾四海]/AUTOCOLOR=250>\
<开启神塔:/AUTOCOLOR=224><投入一颗财富神石/@qidong>\
<------------------------------------------------------/SCOLOR=12>\
[@qidong]
#IF
checkitem财富神石1
SMALLG0187
#ACT
incG01
SENDMSG1财富劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!
set[018]1
goto@huodezhufu
break
#IF
checkitem财富神石1
LARGEG0186
#ACT
ThrowItem3347339620000元宝10|60
ThrowItem334733965000元宝5|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339620000元宝10|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
ThrowItem3347339610000元宝1|60
movG00
set[018]1
MONGENEX3347339财富守护神龙11
Gmexecute开始提问@财富守护神龙窗口
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!!
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!
SENDMSG1警告:财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海!
SendCenterMsg56251财富阵188层被%s,释放,盟重杂货店旁出现很大量元宝更刷新了财富守护神龙,可打出大量龍腾四海和精品龍腾四海.130
goto@huodezhufu
#ELSEACT
messagebox启动需要财富神石一块!
[@huodezhufu]
#IF
Check[018]0
#act
mapmove3333333
break
#IF
checkitem财富神石1
RANDOM1000
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50000个]
set[018]0
GAMEGOLD+50000
break
#IF
checkitem财富神石1
RANDOM500
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
set[018]0
GAMEGOLD+20000
break
#IF
checkitem财富神石1
RANDOM300
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
set[018]0
GAMEGOLD+10000
break
#IF
checkitem财富神石1
RANDOM200
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set[018]0
GAMEGOLD+5000
break
#IF
checkitem财富神石1
RANDOM100
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20000个]
set[018]0
GAMEGOLD+20000
break
#IF
checkitem财富神石1
RANDOM60
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加10000个]
set[018]0
GAMEGOLD+10000
break
#IF
checkitem财富神石1
RANDOM30
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set[018]0
GAMEGOLD+5000
break
#IF
checkitem财富神石1
RANDOM15
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加3000个]
set[018]0
GAMEGOLD+3000
break
#IF
checkitem财富神石1
RANDOM8
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加4000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加4000个]
set[018]0
GAMEGOLD+4000
break
#IF
checkitem财富神石1
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
set[018]0
GAMEGOLD+2000
break
传奇财富劫阵-3.txt
来源:
作者:
点击:

