[@main]
<财富劫阵>是几百万年前先祖遗留下来的强力结阵,拥有无与\
伦比的力量,千百万年来,没有人能够启动过,它里面隐藏\
着什么无人知道!启动劫阵可以随机获得<10-5000>不等的元宝!\
启动<188层>后盟重土药将出现大量元宝!!!当前劫阵等级为:第<$STR(G0)>层!!\\
<启动结阵/@qidong>\\
<关闭/@exit>
[@qidong]
#IF
checkitem财富神石1
SMALLG0187
#ACT
incG01
SENDMSG1财富劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!
set[018]1
goto@huodezhufu
break
#IF
checkitem财富神石1
LARGEG0186
#ACT
ThrowItem33533426100元宝10|60
ThrowItem33533426500元宝5|60
ThrowItem335334261000元宝1|60
ThrowItem33533426100元宝10|60
movG00
set[018]1
goto@huodezhufu
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
#ELSEACT
messagebox启动需要财富神石一块!
[@huodezhufu]
#IF
Check[018]0
#act
mapmove3333333
break
#IF
checkitem财富神石1
RANDOM400
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set[018]0
GAMEGOLD+5000
break
#IF
checkitem财富神石1
RANDOM200
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
set[018]0
GAMEGOLD+2000
break
#IF
checkitem财富神石1
RANDOM100
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
set[018]0
GAMEGOLD+1000
break
#IF
checkitem财富神石1
RANDOM50
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
set[018]0
GAMEGOLD+500
break
#IF
checkitem财富神石1
RANDOM20
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加200个]
set[018]0
GAMEGOLD+200
break
#IF
checkitem财富神石1
RANDOM10
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加100个]
set[018]0
GAMEGOLD+100
break
#IF
checkitem财富神石1
RANDOM5
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50个]
set[018]0
GAMEGOLD+50
break
#IF
checkitem财富神石1
RANDOM3
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加30个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加30个]
set[018]0
GAMEGOLD+30
break
#IF
checkitem财富神石1
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20个]
set[018]0
GAMEGOLD+20
break
<财富劫阵>是几百万年前先祖遗留下来的强力结阵,拥有无与\
伦比的力量,千百万年来,没有人能够启动过,它里面隐藏\
着什么无人知道!启动劫阵可以随机获得<10-5000>不等的元宝!\
启动<188层>后盟重土药将出现大量元宝!!!当前劫阵等级为:第<$STR(G0)>层!!\\
<启动结阵/@qidong>\\
<关闭/@exit>
[@qidong]
#IF
checkitem财富神石1
SMALLG0187
#ACT
incG01
SENDMSG1财富劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!
set[018]1
goto@huodezhufu
break
#IF
checkitem财富神石1
LARGEG0186
#ACT
ThrowItem33533426100元宝10|60
ThrowItem33533426500元宝5|60
ThrowItem335334261000元宝1|60
ThrowItem33533426100元宝10|60
movG00
set[018]1
goto@huodezhufu
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG1警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
#ELSEACT
messagebox启动需要财富神石一块!
[@huodezhufu]
#IF
Check[018]0
#act
mapmove3333333
break
#IF
checkitem财富神石1
RANDOM400
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set[018]0
GAMEGOLD+5000
break
#IF
checkitem财富神石1
RANDOM200
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加2000个]
set[018]0
GAMEGOLD+2000
break
#IF
checkitem财富神石1
RANDOM100
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加1000个]
set[018]0
GAMEGOLD+1000
break
#IF
checkitem财富神石1
RANDOM50
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加500个]
set[018]0
GAMEGOLD+500
break
#IF
checkitem财富神石1
RANDOM20
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加200个]
set[018]0
GAMEGOLD+200
break
#IF
checkitem财富神石1
RANDOM10
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加100个]
set[018]0
GAMEGOLD+100
break
#IF
checkitem财富神石1
RANDOM5
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加50个]
set[018]0
GAMEGOLD+50
break
#IF
checkitem财富神石1
RANDOM3
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加30个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加30个]
set[018]0
GAMEGOLD+30
break
#IF
checkitem财富神石1
#ACT
take财富神石1
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20个]
SENDMSG1财富劫阵被%s触发!%s获得财富![元宝增加20个]
set[018]0
GAMEGOLD+20
break

