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GOM引擎的传奇一条龙开区版本星级转移脚本教程说明和范例使用

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[@main]

#IF
#ACT
OPENMERCHANTBIGDLG366914-30-100045530
#say
<ImgEx:36:19:20:21:270:-12/@EXIT>\\\

<勇士,这里可以把你鉴定的高星装备转移到新的装备上/AUTOCOLOR=151>\\

<接受转移的装备将会重新定义属性,高级属性几率加强/AUTOCOLOR=70>\\

<转移条件1:需要转移的装备必须大于四星以上/AUTOCOLOR=253>\\

<转移条件2:(转星神水只能转移九星)/AUTOCOLOR=250>\\\

<转移方式1:需要2RMB点/AUTOCOLOR=146><RMB点转移/@转移>\\

<转移方式2:需要转星神水*1/AUTOCOLOR=146><神水转移/@转移2>\\\

<><↓放入主装备↓/AUTOCOLOR=253><↓放入副装备↓/AUTOCOLOR=253>\\

<ITEMBOX:2:-1:127:35:-22:90:90:105152619226462:254#请放入主装备>\

<ITEMBOX:3:-1:127:176:-38:90:90:105152619226462:254#请放入接受转移的装备>\\\





[@ItemIntoBox2]
#IF
NOTlarge<$BOXITEM[2].UPGRADECOUNT>4
#ACT
ReturnBoxItem2
MESSAGEBOX\\您放入的主装备没有大于5星就不要转移了亲!
break

[@转移]

#IF
NOTCheckBoxItemCount2
#ACT
MESSAGEBOX\\请放入要转移的装备!
break

#IF
NOTCheckBoxItemCount3
#ACT
MESSAGEBOX\\请放入接受转移的装备!
break





#IF
equal<$BOXITEM[2].UPGRADECOUNT>5
CHECKGAMEPOINT>1
#ACT
GAMEPOINT-2
SetUpgradeItem3
MOVRN911500025000
MOVRN921200019000
MOVRN9317001900
MOVRN94100000110000
MOV<$STR(N$附加体力)><$STR(N91)>
MOV<$STR(N$附加魔力)><$STR(N92)>
MOV<$STR(N$附加攻击)><$STR(N93)>
MOV<$STR(N$附加真伤)><$STR(N94)>
SetNewItemValue-19=5
CHANGEITEMUPGRADECOUNT-1=5
CHANGECUSTOMITEMTEXT-1[神圣鉴定]:
CHANGECUSTOMITEMTEXTColor-1146
CHANGECUSTOMITEMABIL-1130
CHANGECUSTOMITEMABIL-1230
CHANGECUSTOMITEMABIL-1330
CHANGECUSTOMITEMABIL-1430
CHANGECUSTOMITEMABIL-1121
CHANGECUSTOMITEMABIL-1222
CHANGECUSTOMITEMABIL-1323
CHANGECUSTOMITEMABIL-1424
CHANGECUSTOMITEMABIL-1113
CHANGECUSTOMITEMABIL-1216
CHANGECUSTOMITEMABIL-1317
CHANGECUSTOMITEMABIL-1419
CHANGECUSTOMITEMVALUE-11=<$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE-12=<$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE-13=<$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE-14=<$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL-110250
CHANGECUSTOMITEMABIL-120253
CHANGECUSTOMITEMABIL-13070
CHANGECUSTOMITEMABIL-140254
UpDateBoxItem3
goto@zhuanyi
##ELSEACT
break



#IF
equal<$BOXITEM[2].UPGRADECOUNT>6
CHECKGAMEPOINT>1
#ACT
GAMEPOINT-2
SetUpgradeItem3
MOVRN913000038000
MOVRN922200023000
MOVRN9320002100
MOVRN94170000180000
MOV<$STR(N$附加体力)><$STR(N91)>
MOV<$STR(N$附加魔力)><$STR(N92)>
MOV<$STR(N$附加攻击)><$STR(N93)>
MOV<$STR(N$附加真伤)><$STR(N94)>
SetNewItemValue-19=6
CHANGEITEMUPGRADECOUNT-1=6
CHANGECUSTOMITEMTEXT-1[神圣鉴定]:
CHANGECUSTOMITEMTEXTColor-1146
CHANGECUSTOMITEMABIL-1130
CHANGECUSTOMITEMABIL-1230
CHANGECUSTOMITEMABIL-1330
CHANGECUSTOMITEMABIL-1430
CHANGECUSTOMITEMABIL-1121
CHANGECUSTOMITEMABIL-1222
CHANGECUSTOMITEMABIL-1323
CHANGECUSTOMITEMABIL-1424
CHANGECUSTOMITEMABIL-1113
CHANGECUSTOMITEMABIL-1216
CHANGECUSTOMITEMABIL-1317
CHANGECUSTOMITEMABIL-1419
CHANGECUSTOMITEMVALUE-11=<$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE-12=<$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE-13=<$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE-14=<$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL-110250
CHANGECUSTOMITEMABIL-120253
CHANGECUSTOMITEMABIL-13070
CHANGECUSTOMITEMABIL-140254
UpDateBoxItem3
goto@zhuanyi
##ELSEACT
break



#IF
equal<$BOXITEM[2].UPGRADECOUNT>7
CHECKGAMEPOINT>1
#ACT
GAMEPOINT-2
SetUpgradeItem3
MOVRN916000089000
MOVRN923500040000
MOVRN9322002400
MOVRN94200000380000
MOV<$STR(N$附加体力)><$STR(N91)>
MOV<$STR(N$附加魔力)><$STR(N92)>
MOV<$STR(N$附加攻击)><$STR(N93)>
MOV<$STR(N$附加真伤)><$STR(N94)>
SetNewItemValue-19=7
CHANGEITEMUPGRADECOUNT-1=7
CHANGECUSTOMITEMTEXT-1[神圣鉴定]:
CHANGECUSTOMITEMTEXTColor-1146
CHANGECUSTOMITEMABIL-1130
CHANGECUSTOMITEMABIL-1230
CHANGECUSTOMITEMABIL-1330
CHANGECUSTOMITEMABIL-1430
CHANGECUSTOMITEMABIL-1121
CHANGECUSTOMITEMABIL-1222
CHANGECUSTOMITEMABIL-1323
CHANGECUSTOMITEMABIL-1424
CHANGECUSTOMITEMABIL-1113
CHANGECUSTOMITEMABIL-1216
CHANGECUSTOMITEMABIL-1317
CHANGECUSTOMITEMABIL-1419
CHANGECUSTOMITEMVALUE-11=<$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE-12=<$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE-13=<$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE-14=<$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL-110250
CHANGECUSTOMITEMABIL-120253
CHANGECUSTOMITEMABIL-13070
CHANGECUSTOMITEMABIL-140254
UpDateBoxItem3
goto@zhuanyi
##ELSEACT
break


#IF
equal<$BOXITEM[2].UPGRADECOUNT>8
CHECKGAMEPOINT>1
#ACT
GAMEPOINT-2
SetUpgradeItem3
MOVRN91140000189000
MOVRN927000090000
MOVRN9325002700
MOVRN94600000999999
MOV<$STR(N$附加体力)><$STR(N91)>
MOV<$STR(N$附加魔力)><$STR(N92)>
MOV<$STR(N$附加攻击)><$STR(N93)>
MOV<$STR(N$附加真伤)><$STR(N94)>
SetNewItemValue-19=8
CHANGEITEMUPGRADECOUNT-1=8
CHANGECUSTOMITEMTEXT-1[神圣鉴定]:
CHANGECUSTOMITEMTEXTColor-1146
CHANGECUSTOMITEMABIL-1130
CHANGECUSTOMITEMABIL-1230
CHANGECUSTOMITEMABIL-1330
CHANGECUSTOMITEMABIL-1430
CHANGECUSTOMITEMABIL-1121
CHANGECUSTOMITEMABIL-1222
CHANGECUSTOMITEMABIL-1323
CHANGECUSTOMITEMABIL-1424
CHANGECUSTOMITEMABIL-1113
CHANGECUSTOMITEMABIL-1216
CHANGECUSTOMITEMABIL-1317
CHANGECUSTOMITEMABIL-1419
CHANGECUSTOMITEMVALUE-11=<$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE-12=<$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE-13=<$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE-14=<$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL-110250
CHANGECUSTOMITEMABIL-120253
CHANGECUSTOMITEMABIL-13070
CHANGECUSTOMITEMABIL-140254
UpDateBoxItem3
goto@zhuanyi
##ELSEACT
break

#IF
equal<$BOXITEM[2].UPGRADECOUNT>9
CHECKGAMEPOINT>1
#ACT
GAMEPOINT-2
SetUpgradeItem3
MOVRN91300000370000
MOVRN92100000130000
MOVRN9324002700
MOVRN9417111112222222
MOV<$STR(N$附加体力)><$STR(N91)>
MOV<$STR(N$附加魔力)><$STR(N92)>
MOV<$STR(N$附加攻击)><$STR(N93)>
MOV<$STR(N$附加真伤)><$STR(N94)>
SetNewItemValue-19=9
CHANGEITEMUPGRADECOUNT-1=9
CHANGECUSTOMITEMTEXT-1[神圣鉴定]:
CHANGECUSTOMITEMTEXTColor-1146
CHANGECUSTOMITEMABIL-1130
CHANGECUSTOMITEMABIL-1230
CHANGECUSTOMITEMABIL-1330
CHANGECUSTOMITEMABIL-1430
CHANGECUSTOMITEMABIL-1121
CHANGECUSTOMITEMABIL-1222
CHANGECUSTOMITEMABIL-1323
CHANGECUSTOMITEMABIL-1424
CHANGECUSTOMITEMABIL-1113
CHANGECUSTOMITEMABIL-1216
CHANGECUSTOMITEMABIL-1317
CHANGECUSTOMITEMABIL-1419
CHANGECUSTOMITEMVALUE-11=<$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE-12=<$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE-13=<$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE-14=<$STR(N$附加真伤)>
CHANGECUSTOMITEMABIL-110250
CHANGECUSTOMITEMABIL-120253
CHANGECUSTOMITEMABIL-13070
CHANGECUSTOMITEMABIL-140254
UpDateBoxItem3
goto@zhuanyi
##ELSEACT
break




[@转移2]

#IF
NOTCheckBoxItemCount2
#ACT
MESSAGEBOX\\请放入要转移的装备!
break

#IF
NOTCheckBoxItemCount3
#ACT
MESSAGEBOX\\请放入接受转移的装备!
break

#IF
equal<$BOXITEM[2].UPGRADECOUNT>9
checkitem转星神水1
#ACT
TAKE转星神水1
SetUpgradeItem3
MOVRN91300000370000
MOVRN92100000130000
MOVRN9324002700
MOVRN9417111112222222
MOV<$STR(N$附加体力)><$STR(N91)>
MOV<$STR(N$附加魔力)><$STR(N92)>
MOV<$STR(N$附加攻击)><$STR(N93)>
MOV<$STR(N$附加真伤)><$STR(N94)>
SetNewItemValue-19=9
CHANGEITEMUPGRADECOUNT-1=9
CHANGECUSTOMITEMTEXT-1[神圣鉴定]:
CHANGECUSTOMITEMTEXTColor-1146
CHANGECUSTOMITEMABIL-1130
CHANGECUSTOMITEMABIL-1230
CHANGECUSTOMITEMABIL-1330
CHANGECUSTOMITEMABIL-1430
CHANGECUSTOMITEMABIL-1121
CHANGECUSTOMITEMABIL-1222
CHANGECUSTOMITEMABIL-1323
CHANGECUSTOMITEMABIL-1424
CHANGECUSTOMITEMABIL-1113
CHANGECUSTOMITEMABIL-1216
CHANGECUSTOMITEMABIL-1317
CHANGECUSTOMITEMABIL-1419
CHANGECUSTOMITEMVALUE-11=<$STR(N$附加攻击)>
CHANGECUSTOMITEMVALUE-12=<$STR(N$附加体力)>
CHANGECUSTOMITEMVALUE-13=<$STR(N$附加魔力)>
CHANGECUSTOMITEMVALUE-14=<$STR(N$附加真伤)>
UpDateBoxItem3
goto@zhuanyi
##ELSEACT
break


[@zhuanyi]
#IF
#ACT
SetUpgradeItem2
#IF
#ACT
MOVRN1120003000
MOVRN128002000
MOVRN13399599
MOVRN141300018000
SetNewItemValue-19=1
CHANGEITEMUPGRADECOUNT-1=1
CHANGECUSTOMITEMVALUE-11=<$STR(N11)>
CHANGECUSTOMITEMVALUE-12=<$STR(N12)>
CHANGECUSTOMITEMVALUE-13=<$STR(N13)>
CHANGECUSTOMITEMVALUE-14=<$STR(N14)>
UpDateBoxItem2
ReturnBoxItem2
ReturnBoxItem3
break
[顶部]